<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.8.3 (http://www.squarespace.com/) on Tue, 01 Dec 2009 08:03:19 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Main Page</title><link>http://gamerstavern.squarespace.com/tavern/</link><description></description><lastBuildDate>Wed, 16 Sep 2009 13:35:31 +0000</lastBuildDate><copyright></copyright><language>en-GB</language><generator>Squarespace Site Server v5.8.3 (http://www.squarespace.com/)</generator><item><title>Gamescom09 Hands On - Halo3 ODST - Firefight</title><dc:creator>Luke Dellar</dc:creator><pubDate>Wed, 16 Sep 2009 13:12:20 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/9/16/gamescom09-hands-on-halo3-odst-firefight.html</link><guid isPermaLink="false">295590:3028977:5211990</guid><description><![CDATA[<p>Finally getting into the ODST booth at Gamescom was a really interesting experience (although i did get caught looking like&nbsp;I was having a pee by Bungie, that was of course intentional). On one hand&nbsp;I think new Halo stuff WOOO!!! everyone needs to play bladeblah but on the other hand I think whats going on here, are they fooling us with an experience thats samey, an experience that is just Halo 3 in different&nbsp;wrapping.</p>
<p><span class="full-image-inline ssNonEditable"><span><img src="http://gamerstavern.squarespace.com/storage/post-images/004-halo-odst-firefight-security-zone_medium.jpg?__SQUARESPACE_CACHEVERSION=1253108128975" alt="" /></span></span></p>
<p><span class="full-image-inline ssNonEditable"><span style="font-size: 90%;">(Image taken from </span><a style="font-size: 50%;" href="http://www.gearlive.com/gallery/image/2099/"><span style="font-size: 120%;">www.gearlive.com/gallery/image/2099/</span></a></span><span style="font-size: 90%;">)&nbsp;</span></p>
<p>In a way it seems so but also you have to think about lots of&nbsp;small changes to make&nbsp;a big difference when you play. From the new grenades to the change in the use of vision (they have visions to highlight opponents, night vision etc) to the lack in a way of shield all make your tactics and playstyle as Master Chief different to playing as an ODST, which I think is enough for the overall experience.</p>
<p>Now onto the mode Firefight. If your thinking Horde with vehicles in Halo 3 setting you'd pretty much be right because it has that feeling all over when you play it. But where this can differ is in the use of the skulls. You can collect the skulls again as you could in Halo 3 but they can be used to change the gameplay per level, which could be interesting. I'm anticipating sometimes just chucking all the skulls on to see&nbsp;the carnage that insues.&nbsp;</p>
<p>This mode is going to be popular, horde was arguably the most popular thing to come out of Gears&nbsp;Of War 2 and it won't change here. From the short play we had I know this will probably be one of the better ways to play Halo 3 with your friends and luckily we don't have long to wait.&nbsp;</p>]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-5211990.xml</wfw:commentRss></item><item><title>GAMESCOM 09 Hands on - Dantes Inferno</title><dc:creator>Luke Dellar</dc:creator><pubDate>Tue, 25 Aug 2009 11:51:15 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/8/25/gamescom-09-hands-on-dantes-inferno.html</link><guid isPermaLink="false">295590:3028977:4999750</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://gamerstavern.squarespace.com/storage/Dante%27s_Inferno.jpg?__SQUARESPACE_CACHEVERSION=1251202104328" alt="" /></span></span>To be fair this game came as a bit of nice surprise to play for me, I was really going into part of the EA booth to find and play Brutal Legend but&nbsp;I got the opportunity to have a fair go at this and as I say&nbsp;I found it to be&nbsp;pretty good.</p>
<p>Imagine you've got Devil May Cry and mixed it with a bit of God Of War and you've got this game in a nutshell. Essentially you play as a knight tackling massive monsters and annoying little enemies in a third person beat-em up style. From what I played it seemed the controls were&nbsp;fairly easy&nbsp;button press combos to gain the most attack damage and then on the bigger bosses performing quick time events to perform damage so this is where the comparison&nbsp;I was refering to earlier comes from.</p>
<p>What most impressed me about this game was the way it looked, the graphics for the character model and everything around him seemed really well polished. I'd keep an eye on this for it's release in 2010 because if the story can live up to it's gameplay style and looks this could be something to take your precious gaming time away.</p>
<p>For more information on this game check out the main site: <a href="http://www.dantesinferno.com/home.action"><strong>http://www.dantesinferno.com/home.action</strong></a></p>]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-4999750.xml</wfw:commentRss></item><item><title>Gamescom 09: The Gamers Tavern Infiltrates Bungie's Weekly Update</title><dc:creator>Pete Brolly</dc:creator><pubDate>Sun, 23 Aug 2009 10:20:57 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/8/23/gamescom-09-the-gamers-tavern-infiltrates-bungies-weekly-upd.html</link><guid isPermaLink="false">295590:3028977:4982188</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://gamerstavern.squarespace.com/storage/CaptainDude.jpg?__SQUARESPACE_CACHEVERSION=1251023838539" alt="" width="544" height="407" /></span></span>The Gamers Tavern were ALL OVER Gamescom, what with us meeting various IGN folks, Crecente, Garnett Lee and Tim freakin' Schafer.&nbsp; In fairness the latter was more an embarrassing 'Oh, umm, hey Tim Schafer, right on!' as he walked past after having something to eat, than an actual <em>meeting</em>, but for a split second he acknowledged our existence, which come on, is more than most can hope for, right?&nbsp;</p>
<p>However, one of the more surprising discoveries since we came back from Gamescom was the fact that we've sneaked onto this week's <span style="text-decoration: underline;"><a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BWU082109">Bungie Update</a></span>, as we were having a blast at ODST at Microsoft's booth.&nbsp; I'm guessing Delski was aware the cameras were on us and decided to pull an awesome 'Look I'm doing a wee' pose.&nbsp; Any opportunity to show off, Delski...</p>
<p>If only I wasn't wearing that bag containing our entire day's swag then you'd have seen the true awesomeness of my T-Shirt, but whatever, Captain Dude and Delski more than make up for it.&nbsp; Chris can even take pride in the fact that the image was actually named 'Captain Dude'.&nbsp;</p>
<p>Delski will be Warthogging his way around here soon with his impressions on the game.&nbsp;</p>
<p>Check out the Bungie Weekly update after the jump</p>
<p><span style="text-decoration: underline;"><a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BWU082109">Bungie Weekly Update</a></span></p>]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-4982188.xml</wfw:commentRss></item><item><title>GAMESCOM09 HANDS ON - PES 2010</title><dc:creator>Luke Dellar</dc:creator><pubDate>Sun, 23 Aug 2009 08:18:10 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/8/23/gamescom09-hands-on-pes-2010.html</link><guid isPermaLink="false">295590:3028977:4981918</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://gamerstavern.squarespace.com/storage/pes2010_home.jpg?__SQUARESPACE_CACHEVERSION=1251016330759" alt="" /></span></span>Going to the Konami booth to play the newest iteration of the Pro Evolution Soccer franchise was a experience that has finally confirmed the truth to me.</p>
<p>Last year it was all about PES, this was the BEST football game until FIFA 09 came along and improved itself so much that PES became viewed as stagnant and not innovative enough for me. This does not change this year while Fifa has once again improved with it's 360 degree movement etc PES based on this fairly early build has become totally lost. From the lacking graphics to the gameplay which&nbsp;I didn't think was as good as PES6 never mind for today. Hopefully Konami will eventually get the wake up call that they need to revive PES in such a way as to present itself as FIFA does.</p>
<p>One of the biggest role reversals in gaming history is now complete.</p>]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-4981918.xml</wfw:commentRss></item><item><title>Grin's Not Smiling Anymore</title><dc:creator>Luke Dellar</dc:creator><pubDate>Thu, 13 Aug 2009 06:50:05 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/8/13/grins-not-smiling-anymore.html</link><guid isPermaLink="false">295590:3028977:4890042</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://gamerstavern.squarespace.com/storage/logo2.jpg?__SQUARESPACE_CACHEVERSION=1250147027374" alt="" width="150" height="98" /></span></span>So another big games developer has gone down the swannie due to monetary problems, but this time the developer is quite well known and have produced a few triple A titles and fairly recently aswell.</p>
<p>The developer in question is Swedish based GRIN. The developers behind the good besides the story Bionic Commando and the great concept poor execution Wanted Weapons Of Fate. So this is not a bad developer at all but I think they definately suffered from too much work for one development studio at once. All the GRIN games came out in one big clump so they all suffered.</p>
<p>This is why developers like Bungie and Infinity Ward have the most successful games, because they start with a great concept and devote all their efforts to that one concept. I think GRIN could have done with this attitude to succeed. Hopefully the trend of losing talented developers doesn't continue.</p>]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-4890042.xml</wfw:commentRss></item><item><title>The Gamers Tavern: GamesCom 09</title><category>Booth Babes</category><category>DS</category><category>GamesCom</category><category>PC</category><category>PS3</category><category>PSP</category><category>Wii</category><category>Xbox</category><dc:creator>Pete Brolly</dc:creator><pubDate>Tue, 11 Aug 2009 18:05:59 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/8/11/the-gamers-tavern-gamescom-09.html</link><guid isPermaLink="false">295590:3028977:4874044</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://gamerstavern.squarespace.com/storage/gamescom_2009.jpg?__SQUARESPACE_CACHEVERSION=1251022904416" alt="" width="182" height="182" /></span></span>Yes folks, our relative proximity to Cologne allows us to visit GamesCom next week starting Wednesday 19th August, and we'll be bringing you the latest news, hands on impressions, sneaky shaky cam videos, and best booth babe behinds (maybe also with hands on impressions, we'll see how it goes) from the show floor.&nbsp;</p>
<p>So don't be lulled into a false sense of security with our usual pattern of erratic bi-yearly updates, because as of next week we will be taking it to the max, pushing the envelope, turning it up to 11, and generally being as awesome as awesome can be.&nbsp;</p>
<p>So keep your eyes fixed on TheGamersTavern.com next week and we promise you if nothing else, the finest collection of booth babe pics you have ever seen.&nbsp; Plus some stuff about games and that.</p>]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-4874044.xml</wfw:commentRss></item><item><title>Loookin' Gooood: Mafia 2 Footage</title><category>2K Games</category><category>360</category><category>E3 2009</category><category>GamesCom</category><category>Mafia 2</category><category>PC</category><category>PS3</category><category>Previews</category><category>Videos</category><dc:creator>Christovski</dc:creator><pubDate>Mon, 20 Jul 2009 13:48:59 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/7/20/loookin-gooood-mafia-2-footage.html</link><guid isPermaLink="false">295590:3028977:4683687</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://gamerstavern.squarespace.com/storage/mafia-2-artwork-1571.jpg?__SQUARESPACE_CACHEVERSION=1248099006854" alt="" width="200" height="253" /></span></span>The original Mafia is perhaps one of my favourite PC titles from earlier this decade, but it unfortunately seemed to miss the mass market approval that was seen by GTA 3 and its sequels. Mafia 2 is looking to hopefully erase that stigma and judging by the quality of this 15 minute demo from E3, it could well become a veritable sleeper hit when it drops in early 2010. The footage shows one of the earlier missions in the game during the winter of 1945 and encompasses all of the key gameplay touchstones of the Mafia series - vintage car driving, dramatic gunplay and superb writing.</p>
<p>&nbsp;You know the drill, so hit the jump to watch the footage.</p>]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-4683687.xml</wfw:commentRss></item><item><title>Play this game! Vol.1: Zelda 2 The Adventure of Link</title><dc:creator>Brennan Best</dc:creator><pubDate>Tue, 23 Jun 2009 09:11:19 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/6/23/play-this-game-vol1-zelda-2-the-adventure-of-link.html</link><guid isPermaLink="false">295590:3028977:4412993</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.wiisworld.com/images/boxpics/virtual-console/zelda-2-the-adventure-of-link.jpg?__SQUARESPACE_CACHEVERSION=1245928918239" alt="" /></span></span>&nbsp;&nbsp; Gather round Tavernites, its time you learned a bit about one of the most glossed over Zelda games in the history of the franchise.&nbsp; In my first volume of Play this game!, I bring to you the NES classic Zelda 2: The Adventure of Link.</p>
<p>I must begin by saying that while I had played the first Zelda before this one, Zelda 2 was the first NES game I owned, so a do have that nostalgic tie that keeps me coming back. Nevertheless, its still a great game on its own, and a direction that Zelda should revisit in my opinion.&nbsp;</p>
<p>Released in 1987 in Japan, and 1988 in NA 2 years after we got The Legend of Zelda, Zelda 2 hit the stores with mixed reviews.&nbsp; The fact that it was NOTHING like the first game really let a lot of fans down expecting the open world, top down game play from the first.&nbsp;&nbsp; Zelda 2 did however retain the charm from the first game, while adding a more action/platform experience to the mix.&nbsp; Also with the addition of experience points, you could say that this is the closest Zelda has come to being a full out</p>]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-4412993.xml</wfw:commentRss></item><item><title>Innovation..or not Innovation..... that is the Question??</title><dc:creator>Luke Dellar</dc:creator><pubDate>Mon, 22 Jun 2009 11:02:44 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/6/22/innovationor-not-innovation-that-is-the-question.html</link><guid isPermaLink="false">295590:3028977:4403876</guid><description><![CDATA[So E3s been over for a few weeks now but a sudden reality popped into my head the other day about the shows main hyped game titles, pretty much all the great ones were sequels. Assassins Creed 2, Modern Warfare 2, God Of War 3; I could go on but does this means the gaming software is stagnating, that the community is happy having what they're used to, what they can relate to.]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-4403876.xml</wfw:commentRss></item><item><title>I await a realistic fishing sim with baited breath</title><dc:creator>Pete Brolly</dc:creator><pubDate>Mon, 22 Jun 2009 10:09:27 +0000</pubDate><link>http://gamerstavern.squarespace.com/tavern/2009/6/22/i-await-a-realistic-fishing-sim-with-baited-breath.html</link><guid isPermaLink="false">295590:3028977:4403776</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><img src="http://www.missouririverexp.com/images/p1-2lg.jpg?__SQUARESPACE_CACHEVERSION=1245666014966" alt="" width="194" height="243" /></span></span>We had our Gamers Tavern first annual fishing trip at the weekend.&nbsp; Good times were had.<span> </span>However two things came to my attention that day.<span>&nbsp; </span>Firstly, that I am a person capable of inflicting great amounts of grievous bodily harm on poor unsuspecting fish, and secondly, that despite the advancements of this generation of consoles, we still do not have a fishing simulation that can accurately convey, for better or worse, the true experience of fishing.</p>
<p>The first thing that I noticed that is sorely lacking in our fishing simulations today is an accurate representation of the look of pure fear and terror in the fishes beady eyes as I wallop him unsuccessfully about the side of the head for the umpteenth time.<span> </span>You only have to look at games such as Half Life 2, or more recently, Mass Effect, to see that today's machines are more than capable of producing convincing facial features that clearly show emotion in the characters faces.<span> </span>Fish can't be that hard to do.</p>]]></description><wfw:commentRss>http://gamerstavern.squarespace.com/tavern/rss-comments-entry-4403776.xml</wfw:commentRss></item></channel></rss>